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and hey, I wouldn't be surprised of some dedicated fans wanted to try to make a Render '99 mod of Gex 3 PC. One that corrects the original release's camera problems, has all the levels from N64 & PS1 thus making it the DEFINITIVE version of Gex 3: Deep Cover Gecko. Regardless, if there was a redemption arc for Gex 3, it would have to be a PC Port. They are on the ceiling of the hallway itself! I might draw a sketch of that when I get around to it. As for What Abyssmal has to offer, I'd imagine that it would be the easiest place to get 100 Fly Coins. At the end, I can imagine that this takes Gex to Lunch Control where Channel Z is. One containing Fish Frequency, and the other three containing the Re-Runs (one of which being what I thought should be the TRUE final level: PS1 Mythology Network). However, unlike the twisted hallway, it has four alcoves to the sides of that twisting hallway. If I was designing the game, I'd have made the N64 Mythology Network the Troy Story level in Slappy Valley, and the PS1 Mythology Network stage as a third Re-Run stage (alongside Fairytale TV's Re-Run, and Western Station's respectively) all a part of Abyssmal: a hubworld which I would assume has a twisting hallway reminiscent of the Forest Temple from Ocarina of Time. In it's current status (both PS1 AND N64) it seems incomplete. This includes the Re-Run of Western Station, Fairytale TV, the Boss Fight with MooShoo Pork at Egg Harbor, and Abyssmal's Fish Frequency. Gex 3 has a LOT of unused content even evidenced by it's Debug menu. A game that took me over 20 years to beat, and I finally did it! I completed the WORST level in the entire trilogy: PS1 Mythology Network, I collected all 1400 of those acursed Fly Coins, but at the end of it all. Recently, I have beaten Gex 3: Deep Cover Gecko 100% for the first time.
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Mac Version can be seen here: This particular version is recolored to purple in order to avoid any confusion. This is in response to and (look for her somewhere on the back of the box.)
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